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OM Map

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:bulletpurple:Summoning Grounds:bulletpurple:
The first place any O.M. resident will see upon joining the community. The grounds are a clearing surrounded by the southern border forest. The only thing seen beyond the trees are Mt Windscore and the other mountains. Here, the elder board leader appears to welcome each and every new member and lead them to the houses.

:bulletpurple:Team Houses:bulletpurple:
Each traditional Japanese house looks to be two stories high,  have a wrap around deck, and are all lined up on the west side of the courtyard. A flag waves in the front of each building, representing the team that resides inside. The houses on the outside are averagely sized, but the rooms on the inside are enchanted to be much bigger. On the first floor, there is a large living space with a variety of armchairs, couches and coffee tables, a kitchen to hold any personal food items and kitchenware for your own cooking, and two bathing rooms. The second floor holds two bedrooms and two dorm restrooms.

:bulletpurple:Club Mansion:bulletpurple:
The club holds a variety of things for both staff members and team players. There is a large cafeteria area for people who don't want to cook. The kitchen holds a lot of extra materials that players may take back to their house to cook on their own. A two-story library holds a variety of genres, bookshelves lined up on the walls of each floor with an opening in the middle for a sitting area and study tables. A chandelier hangs at the top to light up both floors. The right wing is the hospital area, where patients reside, while the left wing holds all of the medical equipment, open for all residents to use and take. The towers each hold large rooms for staff. May be individual or shared rooms.

:bulletpurple:Courtyard:bulletpurple:
The courtyard is used for small activities and games, eating outside, or simply relaxing. The houses and mansion all face the courtyard. A bulletin board stands on the north end, near the club mansion, for everyone to see any current events. Animated lamp poles will hop around the area throughout the evening and night, and hide during the day. Pets and mounts are allowed in the courtyard, but it would be frowned upon if you lead a wild monster onto the grounds. Don't be surprised when the courtyard is suddenly covered with a maze of rose bushes, they like to invade the open area at times.

:bulletpurple:Rose Garden:bulletpurple:
The rose bushes normally line the east side of the courtyard and make a small maze garden on the south east end. Early in the garden, there is a hidden gazebo where people can relax in peace. further in, there is a small clearing with a large fountain. Further north in the maze, there's another opening with a garden in the middle holding a number of different plants and herbs. A resident could find a strawberry patch and have a snack, or gather herbs for a healing ingredient. Watch out for the snapping plants, though. On the north end of the garden is where the stables stand, holding horses, unicorns, and other similar-sized mounts.

:bulletpurple:Mount Windscore:bulletpurple:
The mountain in the middle of the area is the selected mountain for a few of the OM sports. It has a personality of it's own and the whole mountain area as well as some of the areas around it are effected by how it's feeling at a particular time. The seasons don't mean a whole lot around the mountain. On a normal day when the mountain is content and at ease, it's covered in snow. The mountain is in no ways predictable, so expect the snow to suddenly melt from hot flashes, or an avalanche fall from the mountain's shaking. Sometimes, it will affect the west side of the lake, creating small icebergs which float out into other areas of the lake.

:bulletpurple:Sephavisa Lake:bulletpurple:
The lake is around a half mile between the north and south shores. A colony of merpeople live deep at the bottom of the lake, and normally don't bother people near the shorelines, but be careful when you go further in or they might just pull you under. Waves form from both the mountain's shaking and the lake's Loch Ness monster breaking to the surface on occasion. Loch Ness isn't violent, however it's hard not to accidentally crush a person under its fins or tail. Icebergs occasionally stray from the west shore, so watch out if you take a night swim not to run into the giant ice cubes. The south end is where the ice hockey is played, and a magic border keeps an area frozen and in place for the duration of the game.

:bulletpurple:Ruins:bulletpurple:
The ruins site is where the original club mansion and team houses used to reside, once upon a time. Now broken columns and lonely brick walls barely stand in an unorganized manner. Now wild gargoyles have taken over the site as their home, and can be defensive of their grounds. Old treasures can be found buried under a layer of bricks or hidden in large cracks from the people who lived there when the buildings were still in tact, so residents can find various things, with the threat of 10-inch stone claws grabbing at them. Sometimes, pieces of artifacts lay out in the open, which can be collected. Down at the south end and beyond are where dragons often rest and graze, otherwise flying around in the mountains. Once a dragon is tamed, a person can call them from any place with a whistle, a unique sound ringing for a specific dragon.



The map and info for the main parts of the OM group, finally finished!
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penniepapaya's avatar
Two more days!!!!!!! :DDDDDDDDDDDDDDDDDDDDDDDDD